Qatar, UAE spend most on Korean games, pushing back China, US

Gamers from Muslim countries also ranked first to third in Korean game usage time last year

2022 K-Game Tournament held in Spain between Dec. 16 and 18, last year
2022 K-Game Tournament held in Spain between Dec. 16 and 18, last year
Hee-Kyung Kim 1
2023-01-02 11:29:43 hkkim@hankyung.com
Korean games

Middle Eastern countries have emerged as a blue ocean for the South Korean game industry, ranking first in both per-capita usage amount and playtime in the global market.

Gamers in Qatar and the United Arab Emirates (UAE) in the Middle East spent the most money on Korean games last year, pushing back China and the US, which were ranked first and third in 2021, to third and fourth place.

According to the "2022 Survey of Korean Game Users in Overseas Markets" report published by the Korea Creative Content Agency on Dec. 30 last year, Qatari users spent the most with a monthly average of $76.2 per person on Korean games last year, followed by UAE gamers with $68.9.

China and the US ranked third and fourth with $60.7 and $55.5, respectively.

"Qatar and the UAE have high per-capita income, so their customer transactions were relatively higher than other countries," said the report.

Gamers from Muslim countries also ranked first to third in Korean game usage time.

Pakistani users said they spend about four hours (237 minutes) per person on weekends enjoying Korean games. The UAE (235 minutes) and Qatar (229 minutes) ranked second and third.

According to the report, gamers in Muslim countries said that their average game playtime increased by 40-60% during Ramadan (the Islamic fasting month).

"Although interest in games has increased a lot in the Middle East and elsewhere, there are only a few local game companies and most of them are small," said an official from the Korean game industry.

"Korean game companies are actively developing stories and genres to explore emerging markets such as the Middle East this year," he added.

Write to Hee-Kyung Kim at hkkim@hankyung.com

Korea game sector hopes for better profits with new titles

Korea game sector hopes for better profits with new titles

Com2uS' Summoners War: Chronicles to be released on Aug. 16 in South Korea (Courtesy of Com2uS) South Korea’s game developers aimed to improve earnings with the release of new titles in the second half after reporting disappointing quarterly profits as COVID-19 became an endemic, hurting

Korea, game developers in tug of war over P2E genre

Korea, game developers in tug of war over P2E genre

Netmarble’s Seven Knights Revolution set for July 28, 2022 launch. The South Korean game developer plans to add P2E functions to an overseas version of the new game as the genre is banned at home. (Courtesy of Netmarble) A battle over play-to-earn (P2E) games in South Korea between the go

Korean game developers scurry to launch P2E versions in 2022

Korean game developers scurry to launch P2E versions in 2022

Netmarble Chairman Bang Jun-hyuk speaks at the company's news conference on Jan. 27, 2022 South Korean game developers are scurrying to release their versions of play-to-earn (P2E) games, which have been growing at a rapid pace despite being banned at home for their speculative nature.In their

(* comment hide *}